I'm running a fairly old version of Tomato USB (1.28). I know I should update it, but once I get something working, I generally don't mess with it. ;) But I have a strange issue that I don't understand… I don't know if this is a bug, or just a networking thing that I'm misunderstanding. There is a game I like to play on the PS3, but there are "users" who will join a game, but just sit there without saying they're ready, preventing anyone from playing (this game has no way to kick users). They are well known user IDs that do this, everyone knows if they join your game, you may as well just get out and try to find a server where they aren't "locking" it. So I thought if I could just keep track of when they join my server, I could narrow down their IP address, and block them at the router. But when I started tracking the connections to my PS3, I'm seeing a lot of addresses in the private range (like 192.168.x.x) being logged as the remote IP that is connecting to my PS3. I didn't think that was even possible? In NAT, the internal IP address isn't visible to the outside, is it? Is this a bug in this firmware, or is there something else going on that I'm not understanding?